
RULES
General Rules
- Engage in each scenario with the utmost realism.
- Avoid causing actual harm to anyone.
- Respect the property of others and refrain from causing damage or misplacement.
Safety
- The use of safety glasses is compulsory.
- Ensure your own safety and that of fellow players. If a situation becomes dangerous and the game must be paused, the phrase to use is “STOP GAME.”
- Be environmentally conscious by preventing fire hazards and refraining from littering.
Role-Playing Interactions
- All actions are permissible if agreed upon by the participants involved.
Should you find any escalation unacceptable, communicate this by saying “OFFGAME,” followed by your specific request, such as “Stop this search” or “I am not participating in this action.”
- Respect and adhere to such requests when made by others.
In-Game and Off-Game Zones
- Private residences, their gardens, and streets within inhabited areas are designated as OFFGAME ZONES.
- All other areas are considered INGAME zones, including civilian tents.
Use of Insignia
The use of insignia, patches, badges, flags, inscriptions, or any other symbols of real-world states, armies and armed forces (including their units), as well as political or paramilitary organizations, is strictly prohibited.
Eliminated Characters
- Players representing eliminated characters must indicate their offgame status by wearing an orange item, such as a hat, vest, or cloth no smaller than 50x50cm, ideally with reflective elements.
- At night, a light source is required beneath the orange marker. A flashing red light may be used if the standard marking method is not available.
Special Rules for Each Faction
- Specific rules tailored to each faction will be provided prior to the game. These rules are exclusive to the faction and cover aspects such as respawning, vehicle use, and other specialized equipment.
- Refrain from disputing rules with members of other factions, as you are not privy to the rules governing them. Strive to respond to all in-game events with the highest degree of realism.
Extended Rules
Hit on a Character
Any player who is hit may choose to follow the standard airsoft procedure or the realistic roleplay rules
Realistic Roleplay Rules
When hit, the player falls to the ground and assesses the hit:
- If the hit is peripheral, strikes equipment or armor protection, or represents a minor injury, the character may continue fighting without consequences.
- On limb injury A tourniquet must be applied. Without a tourniquet, the character weakens from blood loss and dies within a few minutes. The injured limb cannot be fully used until treated by a medic. Limp if a leg is wounded. Roleplay inability to properly hold a weapon with a wounded arm. If more than one consecutive hit is received in the same limb, treat it as a regular single wound. If a stabilized limb is hit again, it becomes completely unusable until treated by a medic. At the player’s discretion, unconsciousness or death may occur.
- On torso injurythe player shall roleplay a severe wound and will not be able to continue combat actions. If first aid ("stabilization") is not provided within a few minutes, the character dies. Stabilization requires a chest seal or a bandage to the abdominal area, depending on wound location. After stabilization, the character cannot run or perform high-strain activity until treated by a medic. More than one consecutive hit to the torso results in death. A stabilized but untreated character who is hit again in the torso is considered dead.
- On head injurythe player roleplays a severe wound and disorientation. The character dies within a few minutes unless stabilized (bandaged). The player may roleplay unconsciousness. After stabilization, the character remains disoriented and cannot make sudden movements or perform complex cognitive tasks until treated by a medic. More than one consecutive hit to the head results in death. A stabilized but untreated character who is hit again in the head is considered dead.
A Dead (Eliminated) Character is marked according to standard airsoft rules - with an orange marker - at night: white light beneath it or flashing red light
Wounded players must verbally describe the type of injury when treated by other characters (including medics). Roleplaying pain, breathing difficulty, and other injury effects is strongly encouraged.
Medic Treatment ("Healing") includes the following: 1.Applying a realistic bandage to a limb and removing the tourniquet 2.Examination and replacing a head bandage 3.Replacing a torso bandage 4. Simulating infusion of 0.5 L of fluid over at least one minute via improvised IV. Bandages must be realistic covering dressings. Israeli bandages are strongly recommended.
If a player forgets specific rules, they must roleplay the injury as realistically as possible and act according to common sense. If uncertain, the player may always choose the unconscious state and die after a few minutes.
Armor Protection Rules
- Мека броня и каска – могат да спрат едно попадение в защитаваната площ. При следващо попадение, персонажът е инкапацитиран.
- Плочи – могат да спрат няколко последователни попадения или къс откос. Моля, използвайте здрав разум при отиграване на попадения в плоча!
- Плочи и мека защита нямат кумулативен ефект, ако се носят една върху друга.
Off-Game Zones (Extended Rules)
- All areas are in-game except inhabited houses and their yards, including off-game tents.
- An off-game tent must be clearly marked with an orange marker above the entrance.
- Shooting from or inside tents is not allowed. Avoid shooting at tents themselves, regardless of status. Respect the rule: do not damage someone else’s property.
"Respawn"
- Characters respawn according to faction-specific rules.
- Превозни средства се „прераждат“ по различни правила за всяка фракция
Grenade Launchers, Vehicles, and Mines
- All enclosed vehicles are considered armored.
- В играта ще бъде използвана симулация на противотанкови средства, с които машините могат да бъдат поразявани.
- При попадение на противотанково средство в машината, тя спира на място. Екипажът е жив, но зашеметен, което забавя излизането му от машината десетина секунди и не му дава възможност да тича след слизане от нея.
- В играта ще се използват разтяжки. При чуване на „взрив“ в непосредствена близост, играчът отиграва нараняване в крака. Разтяжките нямат ефект върху машини.
Destruction or Confiscation of In-game items
- Mark destruction with red tape or verbally inform the owner.
- Позволено е физическо взимане на оставен безпризорен чужд инвентар, включително реплика, освен, ако не е маркиран специално. Маркировката представлява ярка лепенка – етикетче за цена, с инициалите на собственика. Задължително е връщането на инвентара на собственика му в края на играта или оставянето му при организаторския екип.
- Моля, маркирайте репликите си и друг игрови инвентар, ако не искате той да ви бъде отнет, ако е оставен без надзор!
- Дрехи, други лични предмети, храна и напитки не се явяват игрови инвентар.
- Възможно е физическо отнемане на инвентар от друг играч, но само с изричното му позволение и уговорка.
Capturing Fugitives
- Отнемане на инвентар: на бегълците може да бъде отнет целият игрови инвентар.
- Забранява се отнемане на предмети, които не се считат за игрови. Ако не сте сигурни – попитайте!
Capturing an Opponent
- An opponent may be captured if they surrender or are detained, including after being wounded. Captured opponents may be interrogated.
Detention limit: 20 minutes. Exception: if the captive performs a special function (e.g., guiding captors to a location) or with explicit consent.
- All in-game items, including ammunition and medical supplies, may be confiscated. Physical removal requires explicit consent.
Use of Drones
- Flying below 50 meters is prohibited except when simulating a strike drone attack approach.
- Shooting at drones is strictly prohibited.
If a player has forgotten a specific rule, they must roleplay the situation as realistically as possible and act according to common sense.